![]() Pretty easy huh?ģ.- You see a folder called "This is my mod Punk" (Example Mod File)Ĥ.- You explore the folder and you see several files and. That is pretty much how you install any kind of file, map, addon or mod to Quake 3 Arena. Then when you load the game, go to Mods and select the installed mod from the list. Just drag the mod folder and drop it to your Quake 3 Arena. The ones that come with the folder just need to be dropped into your Quake 3 Arena folder. It was a little bit of a ♥♥♥♥ move to the user.Īnyways, the mods are easy to install. It is quite rare that an author does that, and if he or she did it. If it doesn't come with a folder, but the readme states that you need to make one and put the files there, you need to do that. Please feel free to share any page you use to download mods, but please. I do not want to exclude any page you may know. Thanks for reading, and I do hope you enjoy any of the pages posted there. It takes a while, but it is worth it if you find what you need. The only con is that sometimes it may be slow, and to download something you have to go through the one link system they have per file. You can find pretty much anything in this page. Weapons, effects, sounds, models, skins, maps, etc. I recommend to check it out.įilefront has a lot of files for Q3A. Quake 3 Arena is one of those games, and the page host maps, tweaks, extras and characters for Q3A. DBOX2_TA: Crossed Paths v.Moddb is a famous page that is home of many mods of many kinds of games.SCHAD_TA: Schadenfreude TA by Jason “Cornelius” Gill (Already in 3W).JAPANC_TA: Japanese Castles TA by Mike “g1zm0” Burbidge (Already in 3W).If you have ThreeWave maps installed in your computer, then there is no reason to download 4 of the maps from here. Elusive for use with Team Arena.įour of them are new (2 from Pack 1 and 2 from Pack 2), while the other 4 are already included in ThreeWave CTF. ![]() ![]() The maps created were approved by Paul Jaquays, AstroCreep and Mr. These maps were made by various talented people in early 2001 for use with Quake 3 Arena. It does not appear in the original game presumably it was left out during development or was created after Team Arena was released and they forgot to include it in later patches. Beyond Reality is not included in the Single Player campaign mode.īeyond Reality II is an upgraded version of MPQ3Tourney6 (Beyond Reality) and it can be downloaded from here. If you had fun with these maps before, you are guaranteed to have a great experience again. Their architecture has been improved to facilitate team gameplay, accommodate the new game types, and introduce the expansion's new features (such as team powerups). ![]() These are modified versions of familiar old Quake 3 Arena maps. The Distant Screams map is so enormous that it is not included in the Single Player campaign mode. These maps are intended for very large teams, and are ideally played with at least 10 players/bots per team. Terrain maps are a special category - they are huge outdoor areas, featuring natural scenery (including rocks, rivers and trees) and small fortresses serving as team bases. The new maps are designed for small and medium teams (3 - 5 player/bots) and showcase the new features of the Team Arena engine, such as skyboxes. This is where most of the action in Team Arena takes place. While the gameplay remains unchanged, the architecture is more imaginative and unusual. These new standard maps are the home of two new bots introduced in Team Arena: Fritzkrieg and Pi, as well as Janet and James, who have the appearance of team bots, but fight solo.
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